Hey,
I’ve been in and out of game design for a while now, unfortunately. Now I’m back and I’m eager to delve deeper into your system. I’ve got a question for you.
So, out of the box I don’t see any way to control where the “interaction print” appears when you approach something that can be interacted with (that is to say, a Chosen Usable). By default the print string appears directly on top of the actor’s root, whatever that may be. (Usually a Scene Root.) This doesn’t really look very good for more complicated actors, though.
This isn’t a problem, exactly, but aesthetically speaking it rubs me the wrong way. How would I go about controlling this?