Blueprint Dialogue System

Hi,

Has this issue been fixed or is there a workaround? I’m having the same problem. Whenever I trigger a dialog with a collision trigger, the player character stop correctly upon opening the dialog UI. However, after closing the dialog UI, the player character starts moving again in the same direction it was moving before, even if the W key has been released in the meantime. What’s happening is the InputAxis MoveForward value is stuck at value 1, even when W is released. Anybody has a fix for this?

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