Blueprint Dialogue System

Hello again, after having conquered my previous issue with the help of, I come in search of aid for a different problem. Basically I am using the gamepad to select dialogue options, which is supported right away by the system, which is great. I can’t seem to find a way to choose which gamepad button is assigned to which option, however. At the minute it seems as if the ‘Y’ button on my xbox one controller selects the first option, with ‘A’ selecting the second. If possible I’d like to change these. Does anyone know how I can achieve this? Thanks a lot for any assistance! :slight_smile: