Blueprint Dialogue System

Hi!

Have a problem and I’m not sure why it’s happening. I have a character hooked up to the system, but for some reason it defaults the speaker name and shows a portrait (default), even though I have set this to false. It’s recognising and displaying the dialogue and branches I have set up, but seems to not want to display the NPC name or hide the portrait. I’ve tried remaking the Speaker attributes from scratch a few times, but no luck.

For my other two characters set up, I do not have these problems occur. Any ideas?

Thank you!