I’d like to have a “typing” sound play as words are typed on screen. The sound should be in “sync” - start playing when the first word appears, and stop playing on the last word. It should work when playing at normal speed as well as the faster click through speed.
I’m pretty new to UE4 and Blueprints - my focus is mainly on audio and music design using middleware apps like FMOD. Can anyone help me get started in how to accomplish something like this? Speaking of FMOD, is there any way for the sound assets we’re triggering to be FMOD Events rather than SoundCues?