Hi all, I just returned from the Holidays, sorry for the delay in my replies!
Hi , the example I posted was specific to a character in my case, the PlayAnimation function I posted was just a custom example - it’s all regular blueprints after the extraction of the function names and arguments in the Handle function.
You can certainly do this, though how will depend on what you need. The Attributes table is optional if you override the **GetSpeakerAttributes **function in your BPC_Dialogue child class. The standard is to retrieve a table row here, but instead you can build a new struct with whatever details you need.
Hi BaconMonkey, the current version should be fully compatible with 4.14.1. If you’ve updated, can you provide additional details as to what is going wrong?