Hi again ,
I’m not able to recreate this issue, it doesn’t crash and it also doesn’t handle input (4.14.1). Trying it out in the sample project and everything worked as expected (Jump is still disabled, but that’s because the sample doesn’t check if the dialogue is passive or not - this is outside the scope of the sample).
Are you able to reproduce this same issue in the sample project?
EDIT: Oh, are you setting the SetPassiveDialogue in the dialogue text column? If you are, try putting it in the PreAction column instead.