Blueprint Dialogue System

Hello,

I have reviewed all the plug-in and blueprint dialogue systems on the Marketplace, looking for a few specific features and functions found in games like Fallout 4. Can you tell me if the following are configurable or even possible with changes to your system:

  1. Can I turn off the typewriter feature…and play a voice over, while the subtitles are displayed on screen?
  2. Can a branch choice by the player trigger a NPC dialogue animation (get angry, point finger) or action (such as attack the player or walk away) in addition to a sound or response (laugh, another dialog branch)?
  3. Does this come with a camera control feature, if not how difficult would it be to add one?
  4. Does this come with a feature linking dialog to specific conditions (mission or quest completion, completion of dialogue with another NPC, experience level, in game events like enemy appears)?
  5. Does this support random passive dialogue by NPCs, with option to turn off subtitles and use voice only, and link passive dialogue to specific animations, such as a shop seller trying to engage you to buy something?
  6. How difficult would it be to turn the head of an NPC towards the player during the dialogue then back away after the dialogue is complete, like we see in Fallout 4?

Thanks for you time.