Blueprint Dialogue System

@Grogger

I’m currently working on a text heavy game, and the idea of getting such a grounded dialogue system right out of the box sounds like an absolute dream, however I do have a few question before purchasing (I hope you don’t mind!)

my main concerns are about being able to implement additional commands into the spread sheets.

I’m a 3D artist who has a very basic understanding of C++. The game I’m working on is a visual novel style concept. As well as a character portrait, I also want 3 UI elements, Which would be the characters (Hand drawn UMG elements) Anchored above the text box. These characters would have 8 different pictures/portraits each, as well as 2 basic UMG animations. If possible, I would like to be able to activate all those with commands inside the data tables, however with my limited programming knowledge, I’m worried about being able to extend that functionality.

If possible, could you please give me, a basic guy, an idea on what it would be like adding commands into your system?
Would it be possible to add blueprint functionality into commands?

Thanks a ton!