A bit. Let’s see if I’m following you correctly.
When I go to open another level, I call an event on the Game Mode like this:
Which calls an event in the Game Instance, an event that sets an empty variable array to store the Script Interpreter information. How do I copy that information back into the Game Mode when the new level has loaded? The Game Mode won’t be able to discriminate between when to get that information and when not to, since it’s created anew with every level, right? So, I guess I’m still a little stuck.