Blueprint Dialogue System

Sorry for the delay, I didn’t get a notification about your response.

There are very few things that can be happening here (afaik). UI_Dialogue asks the BPC_Dialogue that spawns it where the script interpreter is using that getter, and the getter function could then simply return the spawned actor you’re storing.

Is it using the right BPC_Dialogue component, and has the script interpreter actor been spawned yet?