Blueprint Dialogue System

I really like the sound of that second suggestion, but I’m having difficulty with it. I updated my child classes, but now no dialogue will appear in-game. I get an error saying that UI_Dialogue is Accessing None whenever it tries to use the Script Interpreter. I figure this means I need to tell the UI to get the interpreter from my game instance instead, but I’m not sure how. I can’t find where and when the UI is getting that information.

I’ll keep looking, I’m sure I’m missing it, but here’s hoping you’ll point it out to me. Thanks again!