Blueprint Dialogue System

I’m starting to get into the system and it looks promising. There is a small issue I’ve come across, however. In 4.11 the Datatables that reference assets have ‘Object’ Type in their structs(DT_DialogueAssets_Main and DT_DialogueSpeakerAttributes_Main). Is that intended? because it makes it impossible to actually choose and place an asset into the Data table row from the editor. What is the expected pipeline? Always *.csv and import?