Blueprint Dialogue System

Hi,

Bought and used it for some testing and is easy to learn and looks awesome. Nice work !

However, I do not use data tables, but a real database (via TCP sockets) and an external program (in Java) to create dialogues. I never know upfront what the next “line of speech” will be (and who will say this line) as it is triggered by dozens of params and not even in UE. The only thing locally packed (in UE) will be the images as I suppose no other way around is available (correct me if I’m wrong).

Do I have to do this via the scripting as well (and have a closer look at the above mentioned links you provided), or is a (BP) struct and events for this available (should be faster, no interpretation needed) ?

Thanks for your insights !

Cheers,

Geert