I’m really sorry to say that even though I greatly appreciate your continuous support, I didn’t understand most of that. So after spending two evenings learning about Event Dispatchers (because I had no idea what they were, and I’m still confused about them) I tried to get this to work by myself.
And now this is happening inside my NPC’s blueprint for some reason when I’m trying to bind the indicator spawn event to the dispatcher. I’m sure I’m again just missing something really obvious here due to my lack of experience.
Also, you mentioned that with 1.3 it would become much easier to fix the jumping words issue. Could you maybe elaborate on that?
If I remember correctly I should be able to set the maximum width of the text box somewhere, so the line can foresee where it’s going to end before it happens.