Blueprint Dialogue System

Hi Loose_Moose, sorry for the delay (the forums decided I didn’t need an email update on this…)

Hmm, my test cases are passing this scenario. I imagine the quotes aren’t in the actual script? (just checking)

The script assumes that everything that is not 0 or false to be true, and if a variable isn’t set to be a string literal (which is always true), if that helps at all?