Hey bud,
My solution for this was to essentially disconnect all the macros and return the default value. For what it’s worth, this pretty much just disables vibration and color options at runtime.
I’m not sure if we’ll be using 4.11, so I’m probably going to end up creating a Function with the same inputs and logic as the macros and replacing them in the blueprints, as a Wildcard Array Input is only unsupported in a macro.