Blueprint Dialogue System

I know how to change the font on a widget, but I want to change the font for a widget that inherits from UI_Dialogue_TextItem. I’ve tried making a fresh widget and doing so, but I get an error on compile, since the text is already a variable. I want to override that variable, or replace it or something. I’m really not sure.

I’ve also tried duplicating UI_Dialogue_TextItem and changing the font there, then parenting it to the original widget, but I get the same error.