Blueprint Dialogue System

When you created that function, did you use the ‘Override’ drop down? I’ve checked that it should work that way.

The changes that are in the newer version are a few fixes and a few built in functions, nothing major - I’ve exposed the UI_Dialogue_TextItem and ResponseItem classes to spawn from, but you can work around it without this change (you’re in the right direction with the Create dialogue item override, I think).