Blueprint Dialogue System

Okay, thanks. I didn’t know widgets could inherit from other widgets. (I really should have, though, my bad.)

So, I remade the custom UI and parented it to UI_Dialogue, and I’ve overridden only one graph, the Create Dialogue Item graph. Here I run into an issue that I don’t really understand:

ue4_createDialogueItem_error.png

In case it’s hard to read, on compile I get an error that says I can’t override the function because it was declared in a parent with a different signature. This is over my head, but maybe you have an idea.

Still, this might be unnecessary. You mentioned the next update will feature an easier way to change these sorts of things, and I’m not really in any rush to get this problem settled. I could just wait for the update. If it’s not too pushy of me, when can we expect it?