Blueprint Dialogue System

Hello again! I seem to live here now.

Sorry to bug you, but I’ve run up against a new hurdle and I hope you can help me. I’m trying to use the Conditions column, but I’m not sure how. Here’s what I’m looking to do: I have a dialogue branch where the player can choose one of three or four outfits. Whichever outfit they pick, they wear. Ideally, whichever outfit they’re currently wearing will be removed from the dialogue branch, and vice versa if they change into another outfit.

It seems clear to me I need to use the Conditions column to make this happen, but I’m not sure how to go about it. I’ve tried updating a variable every time you pick and outfit – something like $Namespace@CostumeName$=“false” and such – but I’ve had no luck so far. Could you give some suggestions?

Thanks again. This system gives me life.