Blueprint Dialogue System

This is unrelated, but the entire system spontaneously broke overnight; it worked last time I loaded unreal, and now for some reason it won’t load dialogue windows at all. Do you know if the error “Player controller invalid while in BPC_Dialogue_Base: DisplayUI” is used anywhere besides DisplayUI? I’ve verified that DisplayUI is wired correctly, and deleted the link to that error message, and it still plays every time I try to open a dialogue, so I assume it’s used somewhere else in the code.