Ok,
so far so good. I’ve been doing some more testing and implementing into my game.
And now run into another weird behaviour. I don’t want to use the mouse so i went to BPC_Dialogue and got rid of that “Set ‘Show Mouse Cursor’ to true” to avoid showing the mouse cursor. But when i test it as soon as i speak to anyone and the dialog box appears, the cursor does too. Is there any node hidden overthere that’s forcing the mouse to show up?
EDIT: Hmmm, looks like that the node “Set Input Mode…” (to whatever being it only UI or Game and UI) forces the cursor to show. If i can’t find a way to override that i’ll probably end up getting rid of that node too…