Grogger
(Grogger)
October 17, 2015, 4:53am
129
Yup, that’s what I did… anything that I touch gets its own child.
This is probably stupid, but do you have any idea if it would break anything to reparent BPC_Dialogue from UActorComponent to one of my C++ classes which is a child of UActorComponent? I’m assuming there are reasons not to do that, but if that didn’t break anything it’d solve everything right away, because my messaging system uses that subclass and I could just create a new blueprintimplementableevent in my intermediate class between UAC and BPC_Dialogue.
That shouldn’t be a problem, the current parent (BPC_UseActionHandler) is only used for the interact system that you are replacing, which is a child of UActorComponent