Blueprint Dialogue System

Great to hear! :slight_smile:

Hi HInoue,

There are currently no plans to add direct XML support, because this would not be possible without plugins (as far as I know).
I have looked into the xlsx generated from artisy but it’s not human readable so it would need a plugin also to work directly with the dialogue.

My best guess solution would be to create an external converter that would take the exported XML from artisy and convert it to CSV. While this is feasible, we just don’t have the resources to do it at this time. This is, however, something your team could venture to do as a solution, being an external converter to a simple CSV format (if you choose this route, I will gladly be of assistance).

As an additional possibility you could have the content read from whatever format you choose in C++ and override the base getter functions in BPC_Dialogue to retrieve the content from your chosen format instead of the data tables, this would be a nicer workflow once it is working.