I have CAD assembly which is created using blueprint having many static mesh components.
when I open my assembly in Blueprint window , it shows a default light .
How to switch of or delete that default light in Blueprint.
I want to use light affects from level map only.
Thank You.
I guess you should be able to find that light in the hierarchy of your components in your blueprint. Then you can either disable it or remove the component entirely from your blueprint.
Thanks for your help, I have tested the issue of default light by creating new blank Blueprint and adding a mesh to it. So by default there is a Light in the Blueprint Viewport. I wanna have a Blueprint with no lights in it. Its affecting my final Product environment and illumination.
I do not understand what is happening.
I just created an empty blueprint from class Actor and one from class StaticMeshActor.
None of them has light component.
There is a light coming by default it can be controlled by enable or disable the channel options . We need to disable the “channel 0”. then the light is disappeared.
(Select Actor >Go to Details > Lighting > Lighting Channels), This should resolve the unwanted light exposure in Blueprint.