Blueprint Debugging for VR

We often run into the problem that we need to debug VR specific blueprint code. But the engine closes all windows as soon as you start the VR preview and there is absolutely now way of using the debugging tools the blueprint editor provides. You can set breakpoints but thats not that useful because you have to quit out of the VR preview before.
It would be awesome if the VR preview keeps the blueprint editor around so another person can watch whats going on.