Blueprint Debugging doesn't have debug objects in drop-down menu

Hi, I’m learning Unreal Engine and discovered that the drop down menu for Blueprint debugging is not giving me any options, it just says “No debug object selected” - I tried this across three different project files, one of them being the standard First Person template. I’m using Unreal Engine 5.4.2, any suggestions what might be going on here? Searched the web but could not find any solutions to this. I might try to re-install Unreal Engine, but I’m hoping someone here knows what’s going on.

This is what I’m referring to:

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Hello and welcome Moonlander90,

There is nothing wrong here, you’re just not running anything so there is nothing to attach to. You will need to be ‘simulating’ to get options here, and then at least one of the thing you want to debug must exist in the world.

e.g. While simulating (2 clients) and on my menu player-controller in the editor, I see:

If I switch (in the editor) to my ingame player-controller in that same session (both players are on the menu, so there are no ingame controllers) then I get no options:

You can sometimes attach to things that run in the editor (like animation blueprints):

But in general, you need to be simulating to debug :slight_smile:

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I figured it out, thank you!

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