Blueprint debugger showing multiples that dont exist.

Im Finally back at it.

I’ve checked for reference viewer (which is a really cool bit of debug tech btw thanks for showing me that), I dont have any actors. or anything in the world. So I used it on the blueprints. It showed me this.

Which looks like it might be a loop, But it’s just referencing itself for certain variables to be able to communicate with widgets that aren’t inside the widgets switcher.

After disconnecting or connecting the references. It doesn’t change the amount made.

Print strings are all returning normal. With normal amounts in each one, For example it says that the 3 dupes made are all filling the same widgetswitcher slot but If you loop the widget switcher slot it only says one.

I did try this in the level blueprint, but it comes back with just 1 when I can see in the debugger there’s 4.

Maybe…they are just empty references?

In fact I swapped my custom player controller and game mode back to default, and created a new level and they still turn up xD.

There’s literally nothing loading. It’s an empty level and there’s only duplicates showing in the blueprint debugger

What the hecks.