Hi, I’m using the latest UE5 to develop my game. However, when I was debugging with blueprint, sometimes I found that the organce line showing the flow was gone.
As you can see from the screen shot, on the left is my game, where the print fuction works well. However on the right blueprint debug panel, there was no orange line showing where did the execution go. I was wondering how to solve the problem.
Besides, I also have another question about blueprint debug. When I have multiple blueprint instances in the scene, only when I click on the specific one would the organe line showed up. What should I do if I want to debug in this circumstance?
That’s how it works, it shows the execution flow of that one selected instance. Atm it’s not running because you’ve yet to select an instance:
Mouse over and hold ctrl + alt for more info.
When I have multiple blueprint instances in the scene, only when I click on the specific one would the organe line showed up. What should I do if I want to debug in this circumstance?
Not sure what you expect. If you have 3 instances each doing something different, what would you like the execution to show?
There are more ways to debug, there’s a bunch of debug nodes that can show information on the screen, in a visual way, too. There’s an ouput log, breakpoints and there’s the venerable Print String. It’s not uncommon to write some debugger widgets to monitor the unique behaviour of in-game objects.