Hi, I’m running on some debugging issues,
I have a Breakpoint in the constructor of an actor with some watched values, when I execute, the program just ignores the Breakpoint and the watched values always show as “Out of scope”.
I’m 100% sure the program is executing the code because I’m printing some variables on screen that are initialized there.
When I add a breakpoint in some node called by the tick event, the program stops and I can see the watched values as explained in the documentation.
Is there some limitation on whether I can use Breakpoints on constructors? or what would be the issue here?
Using Version: 4.18.3-3832480+++UE4+Release-4.18 on Windows 10 64 bits (tested in home and pro, two different computers, same results)