Blueprint Database Support

Ah my bad then, thanks CodeSpartan I’ll look into VaREST again then I suppose.
Still though, having to use a plugin for a core gameplay feature seems a bit odd to me.:confused:

EDIT:
Okay so I’m getting the error that VaREST was built using a different version of Unreal Engine so I tried to follow your advise on using Add code to project. Could you explain to me what to do, like I don’t even know what kind of parent class to choose… tells you how much I know about C++ I guess.

Thanks in advance.

EDIT 2:
Nevermind I got it working, though I firmly believe UE should come with some type of database connection out of the box, be it through php or whatever platform.