I have an animation inside a level sequence. This play indefinitly. To prevent the visible repeateability of the movements I could make the sequence longer and add different animation that crossfades into one another. But I thought it would be cool to have a blueprint that cycles randomly between multiple level sequences, only after a sequence if finished playing.
The problem is that I do not have any experience with blueprints. But I tried creating one with an actor blueprint (screenshot below)
I did not find a specific guide or tutorial that handles this kind of stuff. I know that I need a couple of variables but I cant figure out the flow of logic. I tried using Gemini but right know Im stuck.
Am I on the right path? How can I make it repeatable? I want to play another sequence, choosen randomly.
