Blueprint Created Sphere Collision Events Not Firing

I have a blueprint based on StaticMeshComponent which I would like to use to add “electrical socket” meshes to a variety of actors. I’m trying to create a sphere collider within the StaticMeshComponent to handle making the connection when a “plug” actor hits it. Because I have a bunch of actors with many electrical sockets this would save me from managing linking up each collider with the corresponding socket mesh for every collider in each parent actor. I hope that’s not too confusing.

The problem I’m having is that neither binded event is firing. Do you know why? Or do you know of a better way to encapsulate the functionality of a collider and static mesh sockets?


Thanks!

I needed to add “Set Notify Rigid Body Collision” node and set it to true

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