UE4.8 Promoted
Create a character blueprint in the content browser.
Reference it from anywhere you like
Restart the editor
Make sure dedicated server is selected
Run and crash
Above is the blueprint that I created. There’s nothing major going on
No matter what way I reference it, it crashes. Below is the only reference to that Character Blueprint. If I run with dedicated server it crashes the entire editor immediately. As soon as I change that class dropdown box to something else other than NPC_Character, it works.
Something to note; If I set the Parent Class in that node to NPC_Character, it will work. When I close the editor and open it back up is when it begins crashing. It’s as if it’s not loading the NPC_Character up correctly. There are no errors or warnings with it, however.
When the entire editor crashes, the error report window says “Assertion Failed - package->IsFullyLoaded()”
This probably isn’t a known issue, but does anyone have any ideas?
EDIT: I forgot to mention that the crash happens before any of these functions or nodes are called/accessed. There is nothing calling anything inside of these blueprints when the game runs. So it’s a load error.