Blueprint Crash - Set Simulate Physics

I have gotten an Assertion failed crash when trying to turn my characters physics on via the Set Simulate Physics to true via blueprint in 5.4.4, just checking if anyone has a workaround? I have checked and it works up until this node is added back in.

Assertion failed: IntFitsIn(In) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\UnrealTemplate.h] [Line: 174] Loss of data caused by narrowing conversion, In = -4611686018427387904

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Core

UnrealEditor_Core

UnrealEditor_Core

UnrealEditor_Core

UnrealEditor_Core

UnrealEditor_Core

UnrealEditor_Core

kernel32

ntdll

Once or consistently? This does not seem to by physics related whatsoever.

100% repro on my project every time and I have broken it down to working until that node gets put in.

Is there anything special about the mesh?

No just a standard protofactor character mesh, nothing weird or wonderful that I can see on it.

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Looks sweet!

Can we extrapolate this issue did not manifest in 5.4.3?

Ive only got 5.4.4 installed but can check when I get back.

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