Blueprint copy function

In 4.6, when you drag a blueprint in another folder, you have 2 choices: Move or Copy.

If you select copy, the editor crash immedialty.

If this is a real bug and not link to my setup, could you please fix this quickly as it is really annoying.

thanks,
PS: I submitted the crashed report link to it.
PS: HEre is the error stack trace

MachineId:FB3595E94A0A912AC4CFFF8C1760A15C
EpicAccountId:2ed739567790406d944ca9415e1979bb

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1744] 
Attempting to repl

KERNELBASE + 37901 bytes
UE4Editor_Core + 3092333 bytes
UE4Editor_Core + 1597672 bytes
UE4Editor_Core + 1479042 bytes
UE4Editor_CoreUObject + 1568648 bytes
UE4Editor_CoreUObject + 1572089 bytes
UE4Editor_UnrealEd + 9598075 bytes
UE4Editor_CoreUObject + 1576482 bytes
UE4Editor_CoreUObject + 1573474 bytes
UE4Editor_UnrealEd + 3562504 bytes
UE4Editor_UnrealEd + 3557660 bytes
UE4Editor_ContentBrowser + 1174592 bytes
UE4Editor_ContentBrowser + 1411072 bytes
UE4Editor_ContentBrowser + 1349068 bytes
UE4Editor_ContentBrowser + 1391110 bytes
UE4Editor_Slate + 1534115 bytes
UE4Editor_Slate + 1552472 bytes
UE4Editor_Slate + 1029959 bytes
UE4Editor_Slate + 1036953 bytes
UE4Editor_Slate + 1434649 bytes
UE4Editor_Slate + 2116506 bytes
UE4Editor_Slate + 2296435 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484697 bytes
UE4Editor_Core + 2400747 bytes
UE4Editor_Core + 2489259 bytes
UE4Editor_Core + 2387170 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2490470 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey -

This is a known issue (UE-4884) and has been fixed internally. This fix should be included in the next update to the engine.

Cheers

Is it fix in 4.6.1? I didn’t see anything on this?

Hey -

Unfortunately this crash did not make it to our attention in time for it to be included in the 4.6.1 update. However it has been fixed in the 4.7 preview currently available.

Thanks