In 4.6, when you drag a blueprint in another folder, you have 2 choices: Move or Copy.
If you select copy, the editor crash immedialty.
If this is a real bug and not link to my setup, could you please fix this quickly as it is really annoying.
thanks,
PS: I submitted the crashed report link to it.
PS: HEre is the error stack trace
MachineId:FB3595E94A0A912AC4CFFF8C1760A15C
EpicAccountId:2ed739567790406d944ca9415e1979bb
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1744]
Attempting to repl
KERNELBASE + 37901 bytes
UE4Editor_Core + 3092333 bytes
UE4Editor_Core + 1597672 bytes
UE4Editor_Core + 1479042 bytes
UE4Editor_CoreUObject + 1568648 bytes
UE4Editor_CoreUObject + 1572089 bytes
UE4Editor_UnrealEd + 9598075 bytes
UE4Editor_CoreUObject + 1576482 bytes
UE4Editor_CoreUObject + 1573474 bytes
UE4Editor_UnrealEd + 3562504 bytes
UE4Editor_UnrealEd + 3557660 bytes
UE4Editor_ContentBrowser + 1174592 bytes
UE4Editor_ContentBrowser + 1411072 bytes
UE4Editor_ContentBrowser + 1349068 bytes
UE4Editor_ContentBrowser + 1391110 bytes
UE4Editor_Slate + 1534115 bytes
UE4Editor_Slate + 1552472 bytes
UE4Editor_Slate + 1029959 bytes
UE4Editor_Slate + 1036953 bytes
UE4Editor_Slate + 1434649 bytes
UE4Editor_Slate + 2116506 bytes
UE4Editor_Slate + 2296435 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484697 bytes
UE4Editor_Core + 2400747 bytes
UE4Editor_Core + 2489259 bytes
UE4Editor_Core + 2387170 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2490470 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]