I’m trying to create some pretty basic Blueprint components of different meshes to work as prefab parts to build a small little town. All my pivots on the individual meshes are exactly where I need them and i’ve made them with modularity in mind so they all snap fine when I start placing them in the scene. That is until I try and create blueprints of several regularly used together meshes. The pivot goes somewhere else and it no longer snaps. Is there any way I can get the pivot to be on one of the meshes within the blueprint rather than just out in space somewhere? This is driving me insane and I can’t find an answer anywhere!
This is an example, I have the corner piece and then the smaller meshes underneath it that i’ve put together as a Blueprint Component, as you can see though, the pivot has gone off somewhere else. The pivot of the pieces on their own is right where I need it to be, it’s only when I put the blueprint together that I get issues.
I may have gone on more than I needed to but if anyone has any clue how to solve this it would be greatly appreciated.