Blueprint components disappear

I’m using the 4.18 Preview 3 with VSCode. I made some c++ classes as base classes to some blueprints. I have some UPROPERTY members in those classes tagged with EditAnywhere, BlueprintReadOnly and others, so they should appear in my blueprints, but, after a couple of compilations, these properties disappear, the components I set as RootComponents don’t show anything in the Details tab.
Usually the problem disappears when closing and re-opening the Engine, but after another couple compilations, properties and components show the same behaviour again.
I also tried cleaning the project from visual studio and rebuilding it, but nothing changes.
I don’t know if this happened in any previous versions of 4.18, since I started coding after the update to preview 3.

Hey eko91-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-50559) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

If this can help, I just noticed this also happens right after a compiler error, even on blueprints not affected by the error. The components disappear and don’t come back even if the next compilation is successful.