Hi,
im working on a blueprint-project where, on construction, i create spring arms, put them into an array and attach meshes to them to deal with rotation around axis. first i fill arrays with same amount of spring arms and afterwards i resize arrays to match size to added spring arms.
it worked fine, i could see apring arms in variable in editor, but when i clicked on play array was empty and contained zero objects. so i thought it would be good to change order: first resize array, then fill array with spring arms, so logically it would have to work. but when i clicked on compile game crashed and now i cant even start project anymore. whats going on?!?! please help me.
thx in advance.
here error message from editor:
MachineId:F72103614D9A3DA11CB3B19E9BD02E30
EpicAccountId:b88a3d0ff95c48c7bd75831d8f6*****
Access violation - code c0000005 (first/second chance not available)
PhysX3PROFILE_x64 + 876636 bytes
PhysX3PROFILE_x64 + 2075291 bytes
PhysX3PROFILE_x64 + 1980026 bytes
PhysX3PROFILE_x64 + 631050 bytes
PhysX3PROFILE_x64 + 612228 bytes
UE4Editor_Engine + 15051397 bytes
UE4Editor_Engine + 6430573 bytes
UE4Editor_Engine + 6399056 bytes
UE4Editor_Engine + 6840997 bytes
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UE4Editor_CoreUObject + 549780 bytes
UE4Editor_CoreUObject + 1318750 bytes
UE4Editor_CoreUObject + 1435554 bytes
UE4Editor_CoreUObject + 1440718 bytes
UE4Editor_CoreUObject + 549780 bytes
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UE4Editor_UnrealEd + 2716800 bytes
UE4Editor_UnrealEd + 2655197 bytes
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UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]