Hey all,
Is there any way of allowing UE to use more of my PC’s resources in order to compile a Blueprint faster? It’s currently taking 40s to compile a certain BP. My CPU for UE goes from .7% to 8% with a total 9% overall for my PC and very little change on the Memory stats.
Currently using UE 5.2
TiA
BP compilation is probably single-threaded. And it is most likely not a simple task to change that or it would be multi-threaded by now. From the time it takes your BP to compile the easiest fix on your side may be to split it up into multiple BPs or move stuff to native code. 40 seconds has to be one monster of a BP I’d imagine, worthy of https://blueprintsfromhell.tumblr.com/.
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I think you’ll find compiling the blueprint without the level open is much quicker?