Hi
I have a Blueprint that inherits a C++ class. I added a property to the C++ class the following way:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<URABuildableObject*> Toolbar;
In the Blueprint inherited class I add an item to the array and fill it with a Blueprint class that inherits from a C++ class defined in the following way:
UCLASS(BlueprintType, Blueprintable, EditInlineNew, DefaultToInstanced)
class REVERSEASSEMBLY_API URABuildableObject : public UObject
It is set to DefaultToInstanced as you can see.
Everytime I compile the inherited Blueprint class that has the array property the values in the editor always reset to ‘None’.
Before compilation
After compilation
Is there any workaround for this? What am i missing can you plaese advise?
Thanks!