I have a Blueprint that inherits a C++ class. I added a property to the C++ class the following way:
In the Blueprint inherited class I add an item to the array and fill it with a Blueprint class that inherits from a C++ class defined in the following way:
UCLASS(BlueprintType, Blueprintable, EditInlineNew, DefaultToInstanced)
class REVERSEASSEMBLY_API URABuildableObject : public UObject
It is set to DefaultToInstanced as you can see.
Everytime I compile the inherited Blueprint class that has the array property the values in the editor always reset to ‘None’.
Is there any workaround for this? What am i missing can you plaese advise?