Say you have a player character who has variables stored like Health and Ammo, then the player character approaches a vehicle pawn and enters it… How would I store or add those variables in the vehicle so they can be given back to the player character when they leave the vehicle in a multiplayer game?
I’ve used blueprint interfaces before, but not for multiplayer, and I’m uncertain how to structure this.
I was thinking of a custom, run on server event that sends and interface message with the variables to the vehicle BP, but I’m just throwing darts here!