I have a parent class of animals and I have a child class from that parent class which says what animal it is.
I want to make a HERD.
So what I thought was make a leader from those animals of the same type and make an event to tell all of the animals nearby that X is the leader and every herd member is now supposed to follow the leader.
I’m unable to do this with interfaces should I try event dispatchers ?
Please guide me, this might be a stupid question but please ignore that I’m very new to UE4.