Blueprint Communication

I’ve managed to get two blueprints to communicate to respawn an enemy once one enemy is destroyed- one is an enemy ai blueprint and the other is a spawn ai blueprint. It only works, however, when an instance of the enemy blueprint is placed directly in the level and it only works once. I have to go into the details panel of the blueprint that is placed in the level and set the default to reference the blueprint. The enemy is not supposed to be there when the level starts. Is there any way to do this from the blueprint itself? Thanks. I hope that was clear enough.

Hi man , is not clear
By the way i think your blueprint work only if you place the enemy directly is beccause you directly address that actor.

You have to create a blueprint that search for existing enemy, like get all actor of class and pin out the reference to that unique existing enemy.