Blueprint Communication with Widget (VR Measurement Tool)

Heya Two-Faced, Thanks for the reply.

This is my setup to get it to work on screen, VR however requires me to use a 3d widget.

I have my Widget - TempMeasure_C which has a text box inside called measurement which is bound and visible

I have my actor pawn with a widget component (3d Widget.) - Tempmeasure3DWidget Which has the TempMeasure_C widget inside and a blueprint to make it always face the camera.

And then I have my Character/Archvis Pawn which has all my functionality in, movement, interaction and the above code.

Now this is where I’m failing hard…

I’ve tried what you have mentioned above in every component listed above and none of it works… I get the widget to appear as intended but without any text at all. It has “hello world!” in it as default.

What I think i’m messing up is the reference to the widget like you’ve mentioned… let me have another crack…

Thanks again,

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