Okay, I didn’t want to have to resort to this, but I’m confused as hell by communicating between blueprints (as are many, many people - so I’ve discovered!) I have watched numerous tutorials and seen various tutorial pages, but none of these seem to break through this brick wall of incomprehension
I have built some logic in the level blueprint that sets a bunch of variables that I want to use to control various things. This blueprint also spawns and de-spawns a moving object at regular time intervals.
I am trying to figure out how I can build an event graph on the moving object that will take some of these variables and use them to determine a speed and direction… This object needs to be able to run this script upon being spawned, and continue running it until it is de-spawned again. I would also like to set up a macro that runs within this moving object and listens for external events, that will then trigger changes in the object’s motion (e.g. the player presses a button, the object turns to the right).
I think I get how to use collision to get the reference required for gaining access to an actor’s variables and stuff, but I’m not using collision here… I think I need to use custom events, but I’m also confused by how these are supposed to work…
Thanks in advance!