I’m trying to get blueprints to communicate but the tutorial is only helpful for actors that are actively spawned in the environment.
Like I’m trying to get a reference to my global variable blueprint on my character, but my character doesn’t spawn until the game starts. That means I can’t access its public variables in the level editor in order to assign the correct blueprint to the object blueprint variable I made. I feel like I’m really missing something because that means any dynamically spawned object won’t have a reference to the blueprint I’m targeting.
So my question is, how do you get two blueprints to communicate when the one with a reference to another is not actually in the level?