Hey Community,
I have an issue with Blueprint communication for version UE 4.7.3
In my current default Level Blueprint, I have set up a bunch of custom events that are managing dynamic spawners.
Each Actor that is spawned uses his own blueprint to do various tasks.
My problem is communication to the Level Blueprint.
Whenever I try to use Custom Event from the Level Blueprint inside the Actor Blueprint, I am unable to provide working reference to the default Level Blueprint and I get compile error for bad reference. If I try to use Event Dispatcher it does not trigger …
There is no longer Direct Blueprint Communication as it shown in the documentation (https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html) since Target Blueprint is removed.
So, what is the proper way to trigger a custom event in a level blueprint using spawned actor blueprint ?
(Only BP solutions please / no C++)
Thanks in advance!