I’m trying to set up a switch that when pressed in one level, activates a door in another level. The switch is part of a level blueprint and the door is its own blueprint in its level.
Is what I’m trying possible and if so how could I make it work?
If I understood everything in the learning twitch of the multiplayer shootout, then the gameinstance blueprint class is your guy. It’s supposed to persist through level changes if I’m correct.